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hyperstition def (2)

that hyperstition former|wiki seems to have taken its three ingredients from a piece called Polytics that traces back to the CCRU, and looks likely available via hyperstition blog or cold-me.

Hyperstition through CCRU (Cybernetic Culture Research Unit):
1. Element of effective culture that makes itself real.
2. Fictional quantity functional as a time-traveling device.
3. Coincidence intensifier.
4. Call to the Old Ones.

http://www.ccru.net/syzygy.htm

“Perhaps it’s all make-believe,” Trent smiles enigmatically. “But don’t underestimate the power of belief to make things happen…”

Diagrams, maps, sets of abstract relations, tactical gambits, are as real in a fiction about a fiction about a fiction as they are encountered raw, but subjecting such semiotic contraband to multiple embeddings allows a traffic in materials for decoding dominant reality that would otherwise be proscribed. Rather than acting as transcendental screens, blocking out contact between itself and the world, the fiction acts as a Chinese box a container for sorcerous interventions in the world. The frame is both used (for concealment) and broken (the fictions potentiate changes in reality).’

CCRU, ‘Lemurian Time War’,
http://www.ccru.net/archive/burroughs.htm

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